Onyx Path Publishing

Onyx Path Publishing is the current publisher for White Wolf's World of Darkness, Classic World of Darkness, and Exalted tabletop RPGs. We also publish our own lines, such as Scion, the Trinity Continuum, and Scarred Lands, and creator-owned properties like Cavaliers of Mars.
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Hey, can you inform me about World of Darkness? I looked it up, but the wiki I found wasn't very comprehensive. It seems really interesting and full of possibilities.
theonyxpath theonyxpath Said:

corruptionpoints:

Absolutely! I’ll start with some flavor, separated by a paragraph break, then we’ll talk details. 

World of Darkness is a game where every horror story you’ve ever heard was actually real. Vampires? Real. Werewolves? Real. Creature from the Black Lagoon? Real. 

As it turns out, you are starting to notice that these things are harder and harder to ignore. Stories are popping up all over the place about strange events, people going missing, and more horror stories coming closer and closer. 

You’re just a normal person, though. What are you supposed to do about any of this? 

Well, if everything you’ve ever heard about is real, then maybe the answers are real too. Vampires are probably weak to sunlight. You might have some old silverware for those pesky Werewolves. The Creature from the Black Lagoon was kind of lame, when you think about it.

And if you’ve noticed this stuff, there has to be other people that have noticed it too, right? 

As the world grows darker, you might be the only sane person left, or you might not. It’s up to you whether or not you continue to search into the darkness, attempting to drive it away, or simply bury your head in the sand. Then again, there’s a hero to every story you’ve ever heard. Maybe it could be you…

Still with me? Awesome!

World of Darkness is now separated into three separate entities. Old World of Darkness (oWoD or cWoD) started with the release of Vampire: The Masquerade in 1991, which was a game-setting that detailed Vampire cultures and history, as well as allowing you to play a Vampire as a PC. The line then went on to have a bunch of other releases for various supernatural types found in the universe.

New World of Darkness (nWoD) was published in 2004 by White Wolf, and continued to create a series of other books to establish supernatural types, such as Vampire: The Requiem and Werewolf: The Forsaken. The core World of Darkness book is entirely based around being a human in a world that is filled with darkness.

That line ended, and White Wolf has merged with CCP Games (Eve Online). Onyx Path Publishing isin the process of creating a new World of Darkness line now known as God Machine Chronicle Anthology, which I have no experience with whatsoever. However, you can ask them about GMC yourself, they’re on Tumblr!

If you wanted to get into World of Darkness, I would suggest checking out the God Machine Chronicle to see if it tickles your fancy, or grabbing a World of Darkness core book and checking out the rules system. 

Clearing up a couple of misconceptions: unless you’re referring obliquely to Monte Cook’s World of Darkness, there are only two settings: The Classic World of Darkness and the new World of Darkness. The new WoD didn’t end as you suggested: the God-Machine Chronicle and its associated books are essentially the second edition for the new WoD. So, for example, last year’s Mummy: The Curse still uses the original nWoD rules, while the Demon: The Descent rulebook incorporates the GMC changes.

chirpadee:

Feel the fire burning up, Inspire me with blood, of blue and green.I have hope, inside is not a heart, but a kaleidoscope.
(x)

chirpadee:

Feel the fire burning up, Inspire me with blood, of blue and green.
I have hope, inside is not a heart, but a kaleidoscope.

(x)

The Idigam Chronicle focuses on those four words that you’re probably sick of by now: The Wolf Must Hunt. Gifts and Gift lists as they stand at present don’t really play in to that. So we’ve taken a long, hard look at Gifts, from how your characters purchase them to what each Gift does to help in the Hunt.

As well as looking at how Gifts tie in to the hunt, we also wanted to re-examine how Gifts and Renown work together. Some Gift lists used different renown for their powers, meaning that characters either took an XP hit by picking up only the Gifts that matched their Renown, or bought a full set of Gifts that varied significantly in power level because of the character’s Renown. We wanted to get around that. We also wanted to make the whole system clearer, to make it clearer what a character can get by when.

We’ve renamed Gift lists in order to make things clearer. Instead, what would be a Gift list is now just a Gift — Crescent Moon’s Gift, or the Gift of Dominance. The idea here ties in to how Gifts work in the world. A character’s Tribe, Auspice, or a spirit she hunts, gives her access to a Gift. She can then learn the Facets — independent expressions of that Gift — independently.

We’ve further split Gifts down into two types. Well, three types. Ish. Two and a half.

Moon Gifts replace Auspice Gifts. Each Auspice has one — Crescent Moon’s Gift, Full Moon’s Gift and so on — as part of your Auspice. Moon Gifts have levels from one to five, and you gain a Facet of your Moon Gift for free every time you buy up Auspice Renown. A Rahu with Purity ••• will have the •, ••, and ••• Facets of Full Moon’s Gift.

Every Moon Gift makes your werewolf better at her Auspice’s role and style of hunting. Crescent Moon’s Gift starts by allowing you to see spirits in Twilight and push your senses across the Gauntlet and finishes by telling you where every spirit is within five hundred yards and letting you see with its senses.

The Idigam Chronicle book itself includes only one Moon Gift per Auspice. When we have a chance to either create more, or to revisit the Auspice Gifts from Lore of the Forsaken or Signs of the Moon, characters can choose one Moon Gift as part of her Auspice, and can then buy in to other Moon Gifts.

Shadow Gifts comprise the second type. The facets of a Shadow Gift aren’t ranked; they don’t have dots at all. Instead, each Facet of a Shadow Gift is linked to a specific type of Renown, and are roughly the equivalent power of a three-dot Gift. Characters start with access to two Shadow Gifts, taken from among options from Auspice and tribe, and can buy in to other Gifts with Experiences, allowing them to purchase Facets or gain them with Renown.

Characters can’t have a Shadow Gift Facet that they don’t have any dots in the Renown for. We have sorted out how this applies to characters who double up their Auspice renown so that’s not a cheap way to start with more Gifts. Renown gives a free Facet of a Gift that the character knows as before — and Auspice Renown grants a Shadow Gift in addition to a Moon Gift. If a character wants a facet that she’s not likely to gain through Renown in the near future, she can also buy it with Experiences. By making it clear how much Renown ties in to the various Gifts, I’m hoping we can

Because of this link, two Bone Shadows of different Auspice that pick up the Gift of Death will favor different Facets. As Bone Shadows, both benefit from Eyes of the Dead (the Wisdom Facet), which gives them visions of what the corpse last saw. A Rahu will likely favor Bone Gnaw (Purity), which grants knowledge or skills by eating the bones of the dead. An Irraka, by contrast, will likely choose Cold Embrace (Cunning), which lets her appear to be a fresh corpse.

By their Auspices and deeds, each Uratha can find facets of Gifts that help her hunt the way she prefers to hunt.

The “and a half” type of Gift are Wolf Gifts, natural paths of spiritual development that many werewolves go through. Wolf Gifts work like Shadow Gifts, but characters don’t have to buy in to them. Characters can take Facets with Renown or with Experiences. The Gift of Change and the Gift of Hunting are what used to be Father Wolf and Mother Luna’s Gifts, but again re-focused around what each werewolf does as part of the hunt.

And to put my money where my mouth is, here’s the first drafts of four Gifts: Half Moon, New Moon, Nature, and Technology. As a first draft, things may change between this document and publication.

Gifts are a core part of Werewolf, so have the other key musical inspiration behind the Idigam Chronicle: Hungry Like the Wolf.

As promised, I’m back to offering a real choice this week. Would you like to see Auspices or the Idigam?

Sweet dreams.

(via Znoflats Comics)

Asker Anonymous Asks:
There were a series of Vampire the Requiem novels a while back that I enjoyed, so will there possibly be a series of Werewolf: The Forsaken novels at any time (or do those exist and I just haven't stumbled upon them)?
theonyxpath theonyxpath Said:

The Idigam Chronicle Anthology is coming out soon.

amachineforpiglets:

Woke up this morning with a circular bruise in the center of my forehead. I think I accidentally an entire Neverborn.

ltread:

Jack “Scar” Salem, Homid Glass Walker Philodox Garou. Adren. About 70 years old.
Salem’s my longest-running roleplay character, in any game, in any genre. He’s to be found on GarouMUSH (a MUSH so old that when it started, Werewolf: the Apocalypse was still a first edition), one of the Sept of the Hidden Walk’s most tenacious members.
I’ve been playing him since 1998, not counting the occasional break off-screen. Needless to say, the dude’s been through a heck of a lot. And he’ll likely go through a heck of a lot more.

ltread:

Jack “Scar” Salem, Homid Glass Walker Philodox Garou. Adren. About 70 years old.

Salem’s my longest-running roleplay character, in any game, in any genre. He’s to be found on GarouMUSH (a MUSH so old that when it started, Werewolf: the Apocalypse was still a first edition), one of the Sept of the Hidden Walk’s most tenacious members.

I’ve been playing him since 1998, not counting the occasional break off-screen. Needless to say, the dude’s been through a heck of a lot. And he’ll likely go through a heck of a lot more.

somewhere-in-the-dungeon:

Sometime around the beginning of my second year of college, the Sorcerer in my D&D game invited me to join in another RPG that was starting up, called Exalted. I said “sure, why not? I have time.” In my defense, I wasn’t getting hideously drunk every weekend, so I got to make other bad decisions….

If you weren’t already aware, you may be interested in Werewolf: The Apocalypse 20th Anniversary Edition. Exalted is also getting a Third Edition soon.