Onyx Path Publishing

Onyx Path Publishing is the current publisher for White Wolf's World of Darkness, Classic World of Darkness, and Exalted tabletop RPGs. We also publish our own lines, such as Scion, the Trinity Continuum, and Scarred Lands, and creator-owned properties like Cavaliers of Mars.
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Book of Crafts

Now available in print on DriveThruRPG!

And from our friends at White Wolf: Big Eyes, Small Mouth 3rd Edition.

Hardcopies of BESM3 have been going for $150 or more on Amazon and eBay, so now it’s back in print at a price everyone can enjoy.

Vampire: The Masquerade - Bloodlines is 75% off on Steam for the next 48 hours. That’s only $5! See what all the fuss is about:



Shit picture of new, fantastic looking tattoos (not my bathroom).

Clan - Tzimisce

Hey look, some Clan symbols. I put these up because I just got the proposed outline for Blood Diaries of the Clans (current title) from Eddy Webb and these were two of my favorite ones that I did. Reading through his instructions for the writers was pretty cool, as was his confirmation of his continuing development of the book. Which was not a guarantee after last week. Fortunately, Eddy’s love of V20 continues to be healthy, so we can look forward to his work on the line for at least a little while. Which is a good thing.

He and I had a Monday Lunch Meeting today, as we have had for years, and which was derived from the original Production Monday Lunch Meetings I had with my department at WW through the 90′s (if I ever hear “Mmmm, Subba-Wubba?” from Josh Timbrook again, I’ll just plotz), which was derived from the original all-WW lunch meetings that we once had in 92-93 where White Wolf bought lunch for the whole staff once a week. Of course, there were only a dozen of us then.

Obviously, the vast majority of our talk this week was fallout from the closing down of the WoDMMO, and how he and Michelle, his wife, are adapting. Surprisingly well, would be the answer. One thing I’ve seen these last few layoffs is that our many, many friends on social media really do provide a positive and encouraging backdrop to real, in-person, communications during these sorts of upheaving life events. It’s not the same as a good heart-to-heart, but hearing from all your FB friends adds another kind of support.

We talked a good deal about life choices- and the relative merits of a freelance career vs working in a company. This being a personal discussion topic for years as I tried to gather the gumption to go off on my own (and which ultimately led to Onyx Path), I rendered the opinion that ultimately an in-house job is no more stable in the modern business world than a freelance one, and contains less flexibility. But some people need and prefer the office lifestyle, and it is hard to keep your head together when you work out of your house and are alone in your office most of the time. Even for someone like myself who, according to the latest Facebook poll, hates people. :P

Things we love that we’re working on:

Mummy the Curse Cursed Necropolis DC- waiting for CA to return the final approval proof so we can get it to CCP for their approval too.

Exalted 3rd Edition:  From Holden: Solar Charms and Evocations work continues, and Martial Arts final refinements are being put in place in tandem with the Evocations. Antagonist chapter material continues to come in to get finalized and assembled. The EX3 Quickstart outline and preliminary writing has been reviewed and approved, setting that product on-course toward completion. The various parts of Chapter Five (Systems & Drama) are being assembled in their final configuration out of eight different working drafts, barring end-of-playtest tweaks.

Zub’s EX3 Comic has been approved by CCP and we’re getting it ready for sending to KS backers. Both EX3 novels are being worked on, and I have a synopsis from Matt Forbeck to review. Starting to get one of the EX3 Music Suites to a finished state, the Dragon Blooded theme but our composer got caught in a time crunch with another project which is why we haven’t gotten much done lately.

V20 Hunters Hunted 2:  US/Canadian missing packages being gone through case by case- at this point I should have messaged all of you back. Posted an Update asking for missing International packages last week, and starting to review each one as per the US ones.

- V20 Anarchs Unbound : Preparing the PDF+ files to send to backers.

Deluxe Werewolf 20th Anniversary Edition: As with HH2, US/Canadian missing packages being gone through case by case- at this point I should have messaged all of you back. Posted an Update asking for missing International packages last week, and reviewed each one as per the US ones and will be sending the addresses to the international shippers. The Heavy Metal Deluxe W20 is done and ready for shipping. Mike Lee has a new batch of chapters of the W20 “Houses of the Moon” novel for Bill to review. The White Howlers Tribe Book is in dev review. W20 Wyld West is in layout and art is in approvals.

Mage the Ascension 20th Anniversary Edition- had a great talk with Satyr Phil and the Onyx Path gang and we were able to schedule the next books after M20- but finishing that developmentally is still the primary job for Phil and Bill. The Character Pack book and the “How Do You DO That?” book look like the first two next projects up.

- Mage 20 Quickstart: Being printed, we want to get it done and shipped in time for Free RPG Day.

- W20 Changing Breeds  PDF and PoD versions are on sale at DTRPG! The Deluxes are being finished at press. The Changing Breeds Fiction Anthology is in first proof.

W20 Book of the Wyrm is in layout. This will be the next Kickstarter project in a week or two if everything times out as expected. We think this book should appeal to W20 and W20 Changing Breeds fans alike. Getting this KS together, bit of a delay with the stuff happening mentioned above which just cut into prep time

- V20 Rites of the Blood: is ready for layout, but layout is not yet ready for it, waiting on one artist for finals.

Trinity Continuum: New System ideas continue being hammered out. Hoping to see combat examples as the System Doc gets finished up.

- Scion:New Systems discussion continue. Both Scion and the TC above are now moving into active mode for 2014. Contracts and art notes out for the Scion: Origins cover.

- Demon: The Descent: Demon is now available in PDF/PoD/PDF&PoD combo versions. The Demon: Ready Made Characters PDF link has been sent to backers- getting ready to set the PDF and PoD versions for sale on DTRPG. Demon Seed Collection is in redlines. DtD Seattle is also in redlines. Heirs to Hell is in editing. Demon Translation Guide is being written. The Demon Fiction Anthology + Interfaces is in first drafts.

- Hunter: Mortal Remains: Is in layout.

- Book of the Deceived (MtC): Redlines.

- nWoD: Dark Eras: Second drafts coming in.

- V20 Dark Ages: Scribes are scribing 2nd Drafts. David Hill has delivered some art notes.

- DtD Players Guide: Flowers Of Hell: In layout and waiting for art.

- V20: Ghouls: In redlines.

- V20 Red List: In final draft stage.

- The Making of the Art of Children of the Revolution: Out to backers who pledged for it. Creating PoD files to go with PDF for sale on DTRPG.

- W20: The Umbra: In second drafts.

- WtF: The Idigam Chronicle: First drafts coming in. Keep an eye on the blogs and forums here- lots of good discussion happening right now: http://ift.tt/1eaqsRZ

- GtSE: Geist Ready Made Characters: In redlines.

- Also: nWoD Skull and Scion Pantheon shirts now on the RedBubble T-shirt site.

Reason to Drink: Wasn’t there a holiday last weekend? Was working, so…

Hey, can you inform me about World of Darkness? I looked it up, but the wiki I found wasn't very comprehensive. It seems really interesting and full of possibilities.
theonyxpath theonyxpath Said:


Absolutely! I’ll start with some flavor, separated by a paragraph break, then we’ll talk details. 

World of Darkness is a game where every horror story you’ve ever heard was actually real. Vampires? Real. Werewolves? Real. Creature from the Black Lagoon? Real. 

As it turns out, you are starting to notice that these things are harder and harder to ignore. Stories are popping up all over the place about strange events, people going missing, and more horror stories coming closer and closer. 

You’re just a normal person, though. What are you supposed to do about any of this? 

Well, if everything you’ve ever heard about is real, then maybe the answers are real too. Vampires are probably weak to sunlight. You might have some old silverware for those pesky Werewolves. The Creature from the Black Lagoon was kind of lame, when you think about it.

And if you’ve noticed this stuff, there has to be other people that have noticed it too, right? 

As the world grows darker, you might be the only sane person left, or you might not. It’s up to you whether or not you continue to search into the darkness, attempting to drive it away, or simply bury your head in the sand. Then again, there’s a hero to every story you’ve ever heard. Maybe it could be you…

Still with me? Awesome!

World of Darkness is now separated into three separate entities. Old World of Darkness (oWoD or cWoD) started with the release of Vampire: The Masquerade in 1991, which was a game-setting that detailed Vampire cultures and history, as well as allowing you to play a Vampire as a PC. The line then went on to have a bunch of other releases for various supernatural types found in the universe.

New World of Darkness (nWoD) was published in 2004 by White Wolf, and continued to create a series of other books to establish supernatural types, such as Vampire: The Requiem and Werewolf: The Forsaken. The core World of Darkness book is entirely based around being a human in a world that is filled with darkness.

That line ended, and White Wolf has merged with CCP Games (Eve Online). Onyx Path Publishing isin the process of creating a new World of Darkness line now known as God Machine Chronicle Anthology, which I have no experience with whatsoever. However, you can ask them about GMC yourself, they’re on Tumblr!

If you wanted to get into World of Darkness, I would suggest checking out the God Machine Chronicle to see if it tickles your fancy, or grabbing a World of Darkness core book and checking out the rules system. 

Clearing up a couple of misconceptions: unless you’re referring obliquely to Monte Cook’s World of Darkness, there are only two settings: The Classic World of Darkness and the new World of Darkness. The new WoD didn’t end as you suggested: the God-Machine Chronicle and its associated books are essentially the second edition for the new WoD. So, for example, last year’s Mummy: The Curse still uses the original nWoD rules, while the Demon: The Descent rulebook incorporates the GMC changes.


Feel the fire burning up, Inspire me with blood, of blue and green.I have hope, inside is not a heart, but a kaleidoscope.


Feel the fire burning up, Inspire me with blood, of blue and green.
I have hope, inside is not a heart, but a kaleidoscope.


The Idigam Chronicle focuses on those four words that you’re probably sick of by now: The Wolf Must Hunt. Gifts and Gift lists as they stand at present don’t really play in to that. So we’ve taken a long, hard look at Gifts, from how your characters purchase them to what each Gift does to help in the Hunt.

As well as looking at how Gifts tie in to the hunt, we also wanted to re-examine how Gifts and Renown work together. Some Gift lists used different renown for their powers, meaning that characters either took an XP hit by picking up only the Gifts that matched their Renown, or bought a full set of Gifts that varied significantly in power level because of the character’s Renown. We wanted to get around that. We also wanted to make the whole system clearer, to make it clearer what a character can get by when.

We’ve renamed Gift lists in order to make things clearer. Instead, what would be a Gift list is now just a Gift — Crescent Moon’s Gift, or the Gift of Dominance. The idea here ties in to how Gifts work in the world. A character’s Tribe, Auspice, or a spirit she hunts, gives her access to a Gift. She can then learn the Facets — independent expressions of that Gift — independently.

We’ve further split Gifts down into two types. Well, three types. Ish. Two and a half.

Moon Gifts replace Auspice Gifts. Each Auspice has one — Crescent Moon’s Gift, Full Moon’s Gift and so on — as part of your Auspice. Moon Gifts have levels from one to five, and you gain a Facet of your Moon Gift for free every time you buy up Auspice Renown. A Rahu with Purity ••• will have the •, ••, and ••• Facets of Full Moon’s Gift.

Every Moon Gift makes your werewolf better at her Auspice’s role and style of hunting. Crescent Moon’s Gift starts by allowing you to see spirits in Twilight and push your senses across the Gauntlet and finishes by telling you where every spirit is within five hundred yards and letting you see with its senses.

The Idigam Chronicle book itself includes only one Moon Gift per Auspice. When we have a chance to either create more, or to revisit the Auspice Gifts from Lore of the Forsaken or Signs of the Moon, characters can choose one Moon Gift as part of her Auspice, and can then buy in to other Moon Gifts.

Shadow Gifts comprise the second type. The facets of a Shadow Gift aren’t ranked; they don’t have dots at all. Instead, each Facet of a Shadow Gift is linked to a specific type of Renown, and are roughly the equivalent power of a three-dot Gift. Characters start with access to two Shadow Gifts, taken from among options from Auspice and tribe, and can buy in to other Gifts with Experiences, allowing them to purchase Facets or gain them with Renown.

Characters can’t have a Shadow Gift Facet that they don’t have any dots in the Renown for. We have sorted out how this applies to characters who double up their Auspice renown so that’s not a cheap way to start with more Gifts. Renown gives a free Facet of a Gift that the character knows as before — and Auspice Renown grants a Shadow Gift in addition to a Moon Gift. If a character wants a facet that she’s not likely to gain through Renown in the near future, she can also buy it with Experiences. By making it clear how much Renown ties in to the various Gifts, I’m hoping we can

Because of this link, two Bone Shadows of different Auspice that pick up the Gift of Death will favor different Facets. As Bone Shadows, both benefit from Eyes of the Dead (the Wisdom Facet), which gives them visions of what the corpse last saw. A Rahu will likely favor Bone Gnaw (Purity), which grants knowledge or skills by eating the bones of the dead. An Irraka, by contrast, will likely choose Cold Embrace (Cunning), which lets her appear to be a fresh corpse.

By their Auspices and deeds, each Uratha can find facets of Gifts that help her hunt the way she prefers to hunt.

The “and a half” type of Gift are Wolf Gifts, natural paths of spiritual development that many werewolves go through. Wolf Gifts work like Shadow Gifts, but characters don’t have to buy in to them. Characters can take Facets with Renown or with Experiences. The Gift of Change and the Gift of Hunting are what used to be Father Wolf and Mother Luna’s Gifts, but again re-focused around what each werewolf does as part of the hunt.

And to put my money where my mouth is, here’s the first drafts of four Gifts: Half Moon, New Moon, Nature, and Technology. As a first draft, things may change between this document and publication.

Gifts are a core part of Werewolf, so have the other key musical inspiration behind the Idigam Chronicle: Hungry Like the Wolf.

As promised, I’m back to offering a real choice this week. Would you like to see Auspices or the Idigam?

Sweet dreams.

(via Znoflats Comics)